Warning! Wall of text/deep philosophical content ahead!
Recently I've not had the opportunity to play Warmachine/Hordes, but instead I've been playing other games and I had a thought: is randomness really necessary for a game? Yesterday, in Part 1, I started by looking at the kinds of mechanics that exist out there in various game formats that incur randomness. Today I will look at a couple of games where there is limited - if any - randomness to see if we can answer the question that I've posed. Lastly, I will share my thoughts about how a miniatures game could be fun without incorporating randomness. I would first like to clarify that randomness is not the same as uncertainty. Randomness can change your desired action after the decision has been made, while uncertainty will affect your decision before you make it.
















