Translate

Showing posts with label board games. Show all posts
Showing posts with label board games. Show all posts

Monday, September 17, 2012

Editorial: Shifting the Metagame


This article has been on my mind for some time now.  If you have not already seen it, I recommend familiarizing yourself with the concept of 'Imperfect Balance', which is mentioned in the video found here.  This video has been a big topic of conversation in the miniatures gaming community because there is a certain sci-fi miniatures game which is notorious for its balance issues and the very vocal fanbase which complains about it.  Today I want to use this topic as a point of difference between certain miniatures games and the design strategy outlined by this idea of 'Imperfect Balance'.

Tuesday, May 08, 2012

Debate: Vassal

With the recent release of the newest WM/H module for Vassal, I've decided to write today's post as a debate on the merits and evils of Vassal.  We obviously know that Games Workshop hates Vassal for breaking some kind of copyright (not sure how, honestly), so it's curious that Privateer Press hasn't even tried to get them to stop.  Why is that?  What's good about Vassal?  What's bad about it?  Well that's going to be the debate today.  I will be creating two characters through which I will stage the debate: Archibald Boardsnipe and Penelope Cardsworth.  Today will hopefully be a little more light-hearted than yesterday while still discussing serious business.

Tuesday, January 10, 2012

Thinking Cap: Is Randomness Necessary? Part 2

Warning!  Wall of text/deep philosophical content ahead!

Recently I've not had the opportunity to play Warmachine/Hordes, but instead I've been playing other games and I had a thought: is randomness really necessary for a game?  Yesterday, in Part 1, I started by looking at the kinds of mechanics that exist out there in various game formats that incur randomness.  Today I will look at a couple of games where there is limited - if any - randomness to see if we can answer the question that I've posed.  Lastly, I will share my thoughts about how a miniatures game could be fun without incorporating randomness.  I would first like to clarify that randomness is not the same as uncertaintyRandomness can change your desired action after the decision has been made, while uncertainty will affect your decision before you make it.

Monday, January 09, 2012

Thinking Cap: Is Randomness Necessary? Part 1

I've had the opportunity for the last couple of weeks to play lots of board games instead of my usual fill of Warmachine/Hordes.  While I certainly am starting to feel the "itch" to play some Warmahordes, it's been great experiencing other kinds of games that are fun in different ways.  Playing these games got me thinking - are dice necessary for a good wargame?  While Malifaux tried to remove dice from a miniatures game (by using a standard deck of cards instead), randomness and luck still play a significant role in the game.  My thought is whether or not it's possible to make or play a miniatures game in which randomness is not featured in the game mechanics?  In Part 1 I will share some of the mechanics out there and in Part 2 I will look at games that are out there that are fun without relying on high degrees of randomness or luck.

Monday, December 19, 2011

Editorial: The Ten Things Every Game Needs

Recently I read two great articles by Mark Rosewater.  Mark Rosewater is the lead game designer for Magic: The Gathering, and naturally has some great insights into what makes a great game.  M:TG has been one of the most successful games out there and clearly reigns as king among card games, second only to poker.  Since the game has many years of success - and is lots of fun - I really took his articles on Ten Things Every Game Needs (Part 1 and Part 2) to heart and thought it applied also to miniatures games out there that I have played.  I figured I would share his ten points summarized here, with how I think they apply to Warmachine/Hordes.

Thursday, November 03, 2011

Editiorial: Being "Competitive"


"I never really played sports when I was younger because I'm not really a competitive person."
EXTREME!!!

I have said that line on many occasions and I now believe that there are many flawed assumptions in such a statement.  Yes, it's certainly true that I never really played sports, not even baseball, soccer, football (aside from a brief exploratory period in high school), nor any other kind of sport.  When I was young I never really had the drive to try any of these activities and my parents never had me try because of that.  In hindsight, I find that a little strange considering that they always encouraged me to try new things, but I digress.

Thursday, October 27, 2011

Wednesday Game Night: A Tale of Learning


This is Kent: Beautful! ... but rural
So this past summer I moved from my comfortable existence in Waltham, MA to Kent, CT.  If you are not aware, Kent is pretty much the middle of nowhere.  Don't get me wrong!  It's a great community and the school is wonderful, but it has severely limited my gaming experiences as I no longer can drive out the the LGS to play some games.  One of the big "cons" to moving out here was the fact that I would likely be too far away from a good game store and I would be left with no way of dealing with my stress.  I. Need. To.  GAME!  What was I ever going to do!?

Related Posts Plugin for WordPress, Blogger...