A couple of weeks back I was having a conversation with a long-time friend about 40k. We often will discuss Warhammer 40k and, despite me rarely playing the game anymore, he appreciates my insight on various topics. For now, I still keep up-to-date on the goings-on of 40k. I think of 40k like an ex-girlfriend: we broke up a while ago and while I will never return to her, I do admit that I like to know what she's doing and how her life has changed.
During the course of my discussion with my friend about 40k, I had an idea come upon me. We were discussing how dice can throw everything and it can be really frustrating when the dice are supposed to come back to help you, but sometimes never do. It's a poor consolation that the dice should have rolled average over the course of a game but don't. I came up with an idea that might maintain a level of randomness that is necessary for a game but with a greater degree of predictability and with proper probabilities that dice don't really offer.
Translate
Showing posts with label miniatures games. Show all posts
Showing posts with label miniatures games. Show all posts
Wednesday, December 05, 2012
Tuesday, October 09, 2012
Women in Miniatures Games
It's been almost a month since I last posted an article but I've been spurned into action by a recent article on Bell of Lost Souls about women in wargaming. More specifically, I've been inspired to write this article because of the comments section for that article. I've simultaneously been encouraged and saddened by the responses to the article, which only asserted that Warmachine/Hordes has a greater percentage of their demographic as women than other miniatures games. Actually, I tend to find that Malifaux has more women, but the point that most people at the site took away from the brief question was that Games Workshop games tend to have very few female players. Larry Vela (the author) asked why that might be, and the responses have been a mix of supportive and highly offensive (not sure if trolling or not). Interestingly, there was an article written the other day about the same topic in video games only a couple of days ago (link) and the timing cannot be more perfect. The difference, of course, is that the article I just linked came from a woman's perspective and she answers some common questions posed to women, which I think apply to wargames just as well as they do to video games:
So what should a proper female lead look like? Where do you draw the line between “attractive” and “cheap pandering cheesecake”? Which female leads resonate with women? Which ones repel them? Is it better to have a variable gender protagonist like in Fable II where you can choose a gender that basically doesn’t matter, or is it better to have a protagonist with a specifically crafted character? What genres of action-type badassery are most attractive to females, and would make a good starting point for a developer looking to court a female audience?These are all great questions and I'd like to discuss a brief look into two games and address the question of why we don't see as many women playing miniatures games, and those that do seem to play particular game systems over others.
Monday, September 17, 2012
Editorial: Shifting the Metagame
This article has been on my mind for some time now. If you have not already seen it, I recommend familiarizing yourself with the concept of 'Imperfect Balance', which is mentioned in the video found here. This video has been a big topic of conversation in the miniatures gaming community because there is a certain sci-fi miniatures game which is notorious for its balance issues and the very vocal fanbase which complains about it. Today I want to use this topic as a point of difference between certain miniatures games and the design strategy outlined by this idea of 'Imperfect Balance'.
Tuesday, May 08, 2012
Debate: Vassal
With the recent release of the newest WM/H module for Vassal, I've decided to write today's post as a debate on the merits and evils of Vassal. We obviously know that Games Workshop hates Vassal for breaking some kind of copyright (not sure how, honestly), so it's curious that Privateer Press hasn't even tried to get them to stop. Why is that? What's good about Vassal? What's bad about it? Well that's going to be the debate today. I will be creating two characters through which I will stage the debate: Archibald Boardsnipe and Penelope Cardsworth. Today will hopefully be a little more light-hearted than yesterday while still discussing serious business.
Friday, January 27, 2012
Dealing with *twitch* wargaming wthdrawals
That's right, I need my wargaming fix. Unfortunately, I now live in an area where the closest "local" game store is about 30 miles away. The real problem, though, is that they don't really have a web site and although I've been there about a dozen times, I still cannot find anyone with whom to play a game. The regulars at the store clearly prefer playing 40k, and although I make sure to bring a 40k army with me every time, it seems to be quite the insular crowd. So what's a guy to do? While I play board games with colleagues at least once every week, I find my senses are dulled from a lack of wargaming and I feel less motivated to do things that I normally would enjoy doing. Do you feel the same way sometimes? What can we do about it?
Tuesday, January 10, 2012
Thinking Cap: Is Randomness Necessary? Part 2
Warning! Wall of text/deep philosophical content ahead!
Recently I've not had the opportunity to play Warmachine/Hordes, but instead I've been playing other games and I had a thought: is randomness really necessary for a game? Yesterday, in Part 1, I started by looking at the kinds of mechanics that exist out there in various game formats that incur randomness. Today I will look at a couple of games where there is limited - if any - randomness to see if we can answer the question that I've posed. Lastly, I will share my thoughts about how a miniatures game could be fun without incorporating randomness. I would first like to clarify that randomness is not the same as uncertainty. Randomness can change your desired action after the decision has been made, while uncertainty will affect your decision before you make it.
Monday, January 09, 2012
Thinking Cap: Is Randomness Necessary? Part 1
I've had the opportunity for the last couple of weeks to play lots of board games instead of my usual fill of Warmachine/Hordes. While I certainly am starting to feel the "itch" to play some Warmahordes, it's been great experiencing other kinds of games that are fun in different ways. Playing these games got me thinking - are dice necessary for a good wargame? While Malifaux tried to remove dice from a miniatures game (by using a standard deck of cards instead), randomness and luck still play a significant role in the game. My thought is whether or not it's possible to make or play a miniatures game in which randomness is not featured in the game mechanics? In Part 1 I will share some of the mechanics out there and in Part 2 I will look at games that are out there that are fun without relying on high degrees of randomness or luck.
Monday, December 19, 2011
Editorial: The Ten Things Every Game Needs
Recently I read two great articles by Mark Rosewater. Mark Rosewater is the lead game designer for Magic: The Gathering, and naturally has some great insights into what makes a great game. M:TG has been one of the most successful games out there and clearly reigns as king among card games, second only to poker. Since the game has many years of success - and is lots of fun - I really took his articles on Ten Things Every Game Needs (Part 1 and Part 2) to heart and thought it applied also to miniatures games out there that I have played. I figured I would share his ten points summarized here, with how I think they apply to Warmachine/Hordes.
Wednesday, November 09, 2011
Editorial: Signs of an abusive relationship [with your game company]
Today I wish to discuss an important subject. I first want to say that I take abusive relationships very seriously, and I hope that you can take this post very seriously. Abuse in relationships is not exclusive to physical means but abuse can take a purely emotional toll. "But this is a gaming blog..." you might say. You are right. Today I want to discuss the same behaviors that are observed in abusive personal relationships and apply that to what I said in this article about miniatures games as a hobby being more like a relationship than other hobbies. |
Thursday, November 03, 2011
Editiorial: Being "Competitive"
"I never really played sports when I was younger because I'm not really a competitive person."
![]() |
EXTREME!!! |
I have said that line on many occasions and I now believe that there are many flawed assumptions in such a statement. Yes, it's certainly true that I never really played sports, not even baseball, soccer, football (aside from a brief exploratory period in high school), nor any other kind of sport. When I was young I never really had the drive to try any of these activities and my parents never had me try because of that. In hindsight, I find that a little strange considering that they always encouraged me to try new things, but I digress.
Subscribe to:
Posts (Atom)