|I've been waiting to see what this guy does!|
So here's what we have: The Winter Argus (Circle light), Boneswarm (Minion light, mentioned in my article here), and the Swamp Horror (Minion Heavy).
So let's break it down, shall we? Let us begin with the Winter Argus. The Winter Argus looks pretty neat! I've always been a fan of the Argus - it always gets made fun of for being "so terrible" but I think it's a pretty neat 'beast for only 4 points. So let's look at the Winter Argus, what's different? The first thing to note is the immunity to cold, which is marginally useful, but more interesting is his animus, Winter Coat, which grants +2 ARM and immunity to cold. Unfortuanately, this is a SELF animus, meaning that only the Winter Argus and your warlock can use it, although really only your warlock will use it, which will be only really be useful against Legion players and the occasional Khador player. You are likely to see the +2 ARM being somewhat more useful for some of the more melee-based Circle warlocks like Kromac, maybe Baldur, and maybe even Cassius. You might see him with eKaya as well, as he could offer her a little more survivability, but he is far from an auto-include.
|The Winter Argus! I LOVE the model!|
Next, let's look at the infamous Boneswarm! I already wrote an article which mentioned the increase in the price for the Boneswarm model, but for this article let's look at how it measures up in usefulness on the table. The first thing I noticed was that it's reasonably priced at 4 points. This is not a beast which will threaten any heavies on the table, but will certainly have some fun with infantry - living or undead! I see this guy being very helpful against Cryx, who typically have low DEF scores anyway. It won't be too difficult to see a Boneswarm collect its three tokens from those pesky undead. Be careful, though. If you don't have those tokens on it, the Boneswarm is pretty squishy, but if loaded up on tokens it will be ARM 18 with 20 damage boxes, and with the potential to heal itself thanks to Gross Anatomy, this guy can be great for dealing with pesky infantry! Just to drive the anti-infantry point home, this guy comes with Swarm for an animus, which we've seen before on the Trollblood Swamp Troll. This will also be very helpful for Gatormen Warlocks - particularly Bloody Barnabas... like he needed more survivability! Despite the controversy over it's monetary value, this beast will be a solid addition to any Gator force, with special emphasis for Maelok's feat (of course!).
Lastly, let's look at the Swamp Horror! I've been waiting for this guy since the awesome artwork which was previewed by Privateer Press in one of their Insiders (at the beginning of the article). I do have to say that I think the model is pretty "meh", although that might just be because the artwork is just so goddamn AWESOME! Either way, this guy is really neat because he offers lots of unique rules and stats that we haven't really seen before in a heavy warbeast. His statline appears pretty unimpressive and really squishy (no surprise, I guess) at only DEF 10 ARM 17 and 27 damage spirals - this guy can be killed in one turn by any serious heavy hitter. He does have the very helpful ability Impervious Flesh which might make you think that this guy is great against shooting armies, but when you realize how few damage he can take, and the fact that he's only ARM 17, you realize that he really can't take too much firepower without the help of an ARM boost. Fortunately, Gators have really cheap access to Spiny Growth, so that will help this guy weather the storm rather well after all.