Today is the conclusion of the DOMINATION! READ! NOW! series,
and I’m sure you’re all tired of seeing so many exclamation points and capital
letters. To conclude my initial analysis
and impressions of Domination, I have a battle report to share with you! Today’s battle report is pretty special not
only because it’s the first I’ve posted on here, but also because it’s against
a kid Drew at my LGS. Drew is a good kid
and I’ve been playing games against him for some time and recently traded my
old Minions from the good Dr. Arkadius for his Cygnar. This means that all of the painted models in
the battle report today were painted by yours truly! Let’s begin.
Our LGS was pretty packed full of 40k players so we got to
play in the upstairs annex of the store.
We decided to keep things simple and play the classic scenario, Kill
Box. If you’re unfamiliar with the
scenario, there’s a 24”x24” “Kill box” established in the middle of the board,
and your caster has to stay within that box from the end of the second player’s
second turn, onwards. In other words, it’s
a great scenario where both casters have to stay towards the middle of the
board instead of hiding in the corner.
We decided to play a game at 35 points.
Here was Drew’s list:
Thornfall Alliance
Lord Carver (+6)
- War Hog (8)
- War Hog (8)
- War Hog (8)
Rorsh + Brine (9)
Farrow Brigands (8)
Lord Carver (+6)
- War Hog (8)
- War Hog (8)
- War Hog (8)
Rorsh + Brine (9)
Farrow Brigands (8)
Drew ran a pretty straight-forward Carver list, maximizing
his effectiveness with War Hogs and the Thornfall Alliance pact allows his
Brigands to advance deploy (which
ended up being a big deal in this game!)
I decided to take a 35 point eBaldur list. While I could have gotten to a higher tier, I
decided to try a gimmick in 35 points and stick with only tier 1 (for the 20”
shifting stone advance deploy).
eBaldur (+5)
- Megalith (11)
- Woldguardian (9)
- Woldwarden (9)
Lord of the Feast (4)
Shifting Stones (2)
Shifting Stones (2)
- Stone Keeper (1)
Blackclad Wayfarer (2)
- Megalith (11)
- Woldguardian (9)
- Woldwarden (9)
Lord of the Feast (4)
Shifting Stones (2)
Shifting Stones (2)
- Stone Keeper (1)
Blackclad Wayfarer (2)
The Blackclad was absolutely just a filler for points, but
he also brought a fairly reliable SP8 POW12 attack, or Hunter’s Mark for my
Wolds if I wanted to use my shifting stones for teleporting something else.
I rolled for and chose first turn, deploying everything in a solid line, while the Lord of the Feast
and the shifting stones waited to be advance deployed. Since I was
deploying first, this meant that Drew got to see where the LotF was, and
he (rightfully) placed his brigands far away, on the flank, and on the
top of some rocks which gave him an elevation bonus against shooting
(solid decision).
My deployment. Baldur is center, the Wolds surround him and the shifting stones in place towards the front |
Carver and big pigs sit in the middle while the brigands sit on the rocky hill, with LOS blocked to them |
Nothing spectacular happened. I shuffled the shifting stones to refuse his flank, I ran up my Wolds and had Megalith and the Woldwarden geomancy a couple of Roots of the Earth on themselves. Baldur activated and walked up, casting Roots and throwing out a Rock Wall in front of the Stone Keeper (who was in stone form just in case), just in case the piggies decided to get close. Baldur also used his action to remove the 1 wurm token on him - that he received during his control phase - to essentially give myself an extra turn to make the kill if I needed. The Blackclad moved within 2" of a shifting stone in case I wanted to leap him the following turn.
Turn 1 Pigs:
Rorsh used diversionary tactics to get a free advance for him and Brine. The Brigands took their prayer March and ran across the rocky cliff to get the flank on me. This ended up putting some pressure on me since I would have to fight on two fronts.
Brigands lining up for flanking maneuvers! |
Carver's formation, with Rorsh and Brine ready for a counter charge if necessary. |
I saw my opportunity to put a wrench into the works. I didn't think that I would do lots of damage, but it would at least tie him up for a turn and waste some time, so I decided to go for it. First thing I did, though, was just throw the Blackclad forward to try to ping some pigs with a stone spray, but it was a long-shot considering they were sitting at ARM 21, but he did put himself in the way. Here's my own diversion:
Notice that the LotF is between the triangular area between the purple set of shifting stones? |
I activated the purple stones and teleported LotF forward into the white set of stones. Note he's still in the area (the white stone is on the other side of the Woldguardian) |
The white stones were able to fling him forward again into the woods on the side of Carver's formation... |
...and the LotF was able to see Carver! Bingo! |
Baldur was at ARM 20, taking 1 less die from ranged attacks. BUAHAHAHA |
The LotF in Drew's face was obnoxious, but he had a great solution: Brine! He activated Rorsh, popping a Diversionary Tactic and moved Brine around the back to draw LOS to LotF and Rorsh moved up, casting Pig Pen, only to discover that my guys all have pathfinder. Unfortunately, he forgot that Rorsh has only a 6" control range, and Brine was out of control! This meant that he couldn't charge (couldn't be forced), but he was close enough to walk in and punk the LotF, but it did take all of his initial attacks to do so.
Pig chow! |
With LotF dead, the lead Hog was able to murder the Blackclad |
End of pigs turn two |
Since he was in position to strike hard next turn, I really needed to do some serious damage, but fortunately I looked at my position, checked my control, and I had a plan. Since I had my Wolds sitting within the triangular areas between my two sets of shifting stones. While I could have double-jumped Baldur into range of Carver, he only had 2 Wurm tokens on him (only STR 16 vs. Carver's ARM 20), I had another plan in mind. First, I teleported the Woldguardian within 8" (note: not completely within!) of his position, right behind Carver!
GUARDIAN SMASH! |
Only 2 boxes left! |
Megalith's turn! |
Dead piggie :-( |
In hindsight I think that I should have waited to pop my feat, but I thought that the pigs were closer than they actually were. Rock Wall for Circle is HUGE, as it doesn't ever hinder any of my own models, and it will protect my squishier stuff from being charged from heavies (as most don't have reach and the +2 DEF is nice anyway). Roots is really fun to spam everywhere, and Baldur will be just as hard as it was to take down Carver (Carver + Batten Down the Hatches = DEF 13, ARM 20 - Baldur + Roots = DEF 13 ARM 20). Having seen how hard it is to take down Carver, I am much more confident that Baldur will be a great attrition warlock.
Drew, if you read this and want to enter your own thoughts about the game, feel free to post them in the comments!