At the start of your Control Phase (before you start activating models) your warcaster removes any focus they might have and replaces it with a number of focus points equal to their Focus stat on their card. We typically represent focus using little tokens or sometimes glass stones/beads that you can get at craft stores. These tokens can be spent by your warcaster in a number of ways.
|Stryker's Spell List|
|Kreoss' Spell List|
- Boost an attack roll
- Boost a damage roll
- Make another attack (if it's a ranged attack then you cannot exceed the weapon's ROF)
Pretty neat! So in our example from the last article, Stryker had some terrible luck, only did 2 points of damage to Kreoss. Since he did not do enough damage to kill Kreoss, he decided to spend one of his focus points to make a second attack. He rolled 2d6 to hit with a total result of 7 - a close call, but still a hit! This time he wanted to make sure he did more damage, and so he spent another focus point to boost his damage roll, this time rolling 3d6 for damage (he cannot boost the roll more than once, though). He rolled a 5, 4, and a 6 - a lucky roll! Accounting for Kreoss' ARM of 15, this meant that Stryker did a total of 13 damage this time! A palpable hit indeed!
|Or you can spend focus to look METAL|
Focus is one of the most fun mechanics in Warmachine and it forces you to make tough choices like: do I make sure I kill this one model by buying extra attacks? Or should I save the focus to keep myself from taking too much damage? Choices are what make the game fun and you feel like you are in control, instead of just feeling like your fate is tied to the roll of the dice.
Next time we will compare to the Fury system used in Hordes, as there are some similarities but a lot of differences.