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Showing posts with label Templecon. Show all posts
Showing posts with label Templecon. Show all posts

Monday, November 05, 2012

List Building Advice: Gorten 50 points

Continuing from Friday's post, a fan had messaged me through the Steam-Powered Gamer facebook page asking for some advice with building lists in preparation for Templecon.  My disclaimer is that I admit I'm not some mastermind player but I do enjoy the theory and building lists with particular goals and restrictions in mind.  If anyone wishes for advice on building a list, I'm glad to offer some feedback and I will rarely suggest an alternative warcaster (unless that's a flexible criteria).  I understand that not everyone has lots of money to drop on a brand new list (I'm no exception) and so we enjoy working with the collections we already have.  Fortunately, this particular individual has been investigating lists via Vassal and hasn't purchased anything yet, so there's a lot of flexibility in the list design.  I have to admit, I'm probably the most proud of this particular list, even if he ultimately decided to go the full Khador route (although not with the Harkevich list presented on Friday).

Here's the list that he was looking at for Gorten Grundback:
Searforge Commission, 50 points
Gorten: +7
- Driller: 6
- Rockram: 8
- Rockram: 8
- Avalancher: 9
10 forgeguard: 8
6 forgeguard: 5
10 high shields + UA: 11
Thor: 2
My feedback:
As far as the Gorten list goes, I do have to ask if it has to be Searforge? Unfortunately, Searforge is a very limiting contract and I think I could come up with an interesting list if you took a Highborn Covenant list instead. Mercenaries can have VERY different looking lists and the Rhulic 'casters are no exception. Here's the list I've come up with using the Highborn Covenant:
 
Gorten (+7)
- Basher (7)
Gun Mages (6)
- Officer (2)
- Mule (8)
Hammerfall High Shields (full, 8)
- Officer and Standard (3)
Master Gunner Dougal Macnaile (2)
Thor (2)
- Rockram (8)
Rhupert (2)
Rorsh and Brine (9)
The problem with Gorten is that he has so little focus so you basically just have to rely on getting him far upfield to make the most of his feat - and that means making sure he camps as much focus as possible so you can keep him alive. Rock Wall and Solid Ground help keep him alive and are really fantastic for units like Gun Mages since they're so vulnerable to blast damage. I like the Highborn list the best because it's such an awesome shooting list (I'm biased about shooting, despite what the meta says).  The High Shields can trod upfield while in shield wall shooting stuff while the gun mages sit behind them taking advantage of Ranked Attacks, safe from reprisal!  The Gun Mages will have a marshalled Mule to stick with the ranged theme without putting more of a focus drain on Gorten. Even if your opponent gets close enough to disrupt your shooting abilities, you pop feat, push everything back and slap them with a DEF penalty so you can shoot them even more reliably and the SPD penalty will prevent them from simply charging at you next turn.  You effectively can have multiple rounds of shooting and mitigate one of the biggest weaknesses to shooting in Warmachine/Hordes. 
The Mule can also push stuff around if it scores a Crit but also sports a wonderful POW 15 and an AOE 4 and the Basher will have fun slamming things around and exploding all over their face while the rest of your troops laugh at blast damage (thanks to Solid Ground). Brine is also around for some heavy hitting without an increased focus load on Gorten and he's a slamming machine. Him and Rorsh offer great support on a flank since they're so fast and Rorsch can feel comfortable chucking dynamite or using diversionary tactics near the rest of your troops since, again, Solid Ground will protect them from blast damage.  In essence, you can take full advantage of fantastic blast weaponry to deal with targets both near and far without fear - and that's huge for a shooting list.

Rhupert is around for giving Tough to the high shields - making them even more annoying to deal with (especially with Solid Ground keeping them standing) and as if you need more shooting support, Dougal can pop his mini feat early to give +2 RNG to all ranged attacks and he will consistently throw Artillerist on the Mule to make it hit even more reliably (at least until he wants to shoot stuff with his quad iron or chuck some grenades).  Lastly, we have to include Thor because he's an awesome 'jack marshall and since he can marshall Rhulic 'jacks, we should give him the Rockram to take the most advantage of his and its capabilities.  The Rockram is solid and will be capable of providing solid shooting support with the rest of the army, but can also hit hard in melee if it needs to - again, without requiring any focus from Gorten.  And even if you're worried about a 'jack marshall dying, the High Shields officer is around to pick up the slack if needed.
What you get is a list that literally pushes around your opponent all across the board and is incredibly resilient. It's a solid tournament list, in my opinion, but it would need some practice.  Fortunately, however, there aren't a lot of complex synergies that require specific activation orders, so that should make using the list fairly straight forward to use.  You just have to make sure to upkeep Solid Ground and maybe throw out Rock Wall where/when you need it, but otherwise you should have a fairly easy time using the list.  Rorsh and Brine take some getting used to, but they provide a fast moving element to the list that can protect a flank from getting overrun and keeping your backfield safe.

In fact, if I didn't have to spend so much money buying so much of the list, I'd probably try playing it myself!  Maybe if they release a plastic Rhulic 'jack kit...

Friday, September 07, 2012

Team Tournament Prep: 50 points

I've certainly distracted this week from Warmachine/Hordes.  First, I've been distracted due to orientation week for work, with various meetings and classroom prep.  Secondly, I've been getting ramped up for Relic Knights since their Kickstarter has almost ended.  I've been trying to shift gears, though, since even when the Kickstarter ends, product isn't expected until May (yikes!).  Alright, so it's time to start preparing for Templecon in February and start getting into tournament prep and playtesting mode.  I had hoped that this summer I could get lots of practice in with my Cygnar as a potential option, but I've since decided that I should stick with what works: my Circle.  So today I revisit my Circle in preparation for the tournament.

Thursday, February 09, 2012

Scenario Table, Templecon video, and Trolls!

I'm still recovering a bit from Templecon so I haven't had enough material to cobble together a coherent article yet (even the one yesterday took me some time to put together), so today I will share a mish-mash of information for you all.  I'm still riding the wave of fun from the weekend and have been more highly motivated than usual to both get some teaching work done as well as continuing to get some hobby stuff done.  That said, today I will share with you what's been up lately and what to expect in the future!

Friday, February 03, 2012

Templecon 2012 Privateer Press spoilers

[Update]
Videos and information are now up on Privateer Press:
War Room App:

War room app coming to not only build lists but track damage, status, and look up relevant rules.  Initial app is free with starter box cards info free.  Need to purchase faction card deck for $6.99 includes future releases for faction and updates.  App includes seasonal cards!
Iron kingdoms rpg looking good, good info.  Taking a realistic approach and not really required to play a warcaster.  The other characters will be able to "do some really cool shit".

Infernal contraption coming back!

New bodgers game called Heap sounds fun

Colossals are coming!  Two damage grids (only one cortex), Colossals confirmed for all main warmachine factions (including mercs!  Not contract specific).  All models released before colossals (slight domination overlap).  18-20 points per colossal.  Fa: 2.  Troll spoiler for colossal equivalent.  Minions a "surprise".  New power attacks: psuedo-thresher, slam without moving.  Throws and slams move models extra 2".  No price determined yet.  "Not insane price".  Benefit from battlegroup effects.  Conquest (Khador), Hyperion (Retribution), Stormwall (Cygnar), Judicator (Menoth), Kraken (Cryx), Galleon (Mercs).  First Colossals available as pre-release at lock-n-load this year.  Only legendary warcasters and Colossals (for new stuff, will probably still have other stuff too).

Kreoss going double epic in a horse!

Minions and merc battle engines a possibility?  "Hell yes".  New rhulic warcaster mossimo (sp?).

Friday, December 02, 2011

Scenario Table!

So I've been keeping this news pretty close to the chest for a while to make sure that it was actually going to turn into a reality first: my girlfriend and I will be making a scenario table for Templecon!  If you don't know what I'm talking about, let me explain.  At Templecon, in addition to all of the tournaments that are going on, there will be a collection of various independently-crafted tables.  Each table will have a unique scenario for it, and you can earn bonus Iron Arena points if you play on different scenario tables.  An example of one of these scenario tables is called Low Tide and it was made by a local PG Lonelymonk.  Here are some pictures of me playing on it:

Tuesday, November 15, 2011

Templecon is coming!

I'm now starting a series for the next couple of months on the Road to Templecon (2012), chronicling my preparations for what is bound to be an epic convention of gaming.  Templecon is historically one of the biggest conventions for Warmachine/Hordes games and I plan on entering with my team into the Team Tournament this year.  Part of my preparation includes list building, playtesting, and lots of painting.  Let's first start with the history behind this decision (Pictures from Templecon 2011 were taken by my awesome girlfriend).



So Templecon is nearly upon us!  What is Templecon?  Well it's one of the biggest (if not the biggest) Steampunk convention in the US and it takes place in Warwick RI.  This year the convention will take place Feb. 3rd-5th and it is sure to be EPIC this year since last year there were over 250 people playing in the Iron Arena alone!!!  This year the convention is taking over the Grand Ballroom and it's certain to be a much bigger event than last year.

Friday, November 04, 2011

List Building: The Journeyman League!

While there was no power in Connecticut, I decided that I would trek up to Boston to spend time with my girlfriend.  I had a mini-vacation, sure, but she still had to work, go to class, and write papers and such.  What was a guy to do?  You guessed right: GAME ON!

I spent 3 of my 4 days off hanging out at The Whiz, my "L"GS (I say "L" because it's only local when I'm in the Boston area).  I had some fun crafting and playing a new style of Magic: The Gathering deck I like to call the "Mad Scientist" deck, but I wanted to take advantage of the time to play some Warmachine/Hordes.  That was when I heard from one of the Press Gangers that the store was starting a Journeyman League.  If you click that link you'll find out what the Journeyman League is, but I will summarize it by saying that it's a 6 week event that is designed to encourage new players to get into the game by starting small with the standard faction battle box of models.  The League tallies points for games played and the number and type of models you paint and you can earn prizes (and neat patches!) depending on how many points you earn.  Even though I'm not a new player, I decided that I would join up so that I could motivate myself to get some of my Circle painted in time for Templecon in February.

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