On Sunday I participated in a 25 point "Ambush" style tournament, where each scenario played used the Reinforcements artifice. In part 1 I shared the lists that I brought to the tournament and shared the general results from my first two games. After both of those games I was feeling pretty good, but I felt like I still had room to improve and I had to keep on my game. I had made some big errors with my first game with Sloan and I was determined to make sure I did not repeat those errors. Similarly, I needed to make sure that I kept the scenario in mind, as I had yet to earn any control points and those could be huge in future games. Boy, was I right!
Match 3
Match 3
Opponent’s
List:
eStryker (+6)
- Stormclad (10)
- Centurion (9)
Sword Knights (full, 6)
- Stormclad (10)
- Centurion (9)
Sword Knights (full, 6)
Archduke
Runewood (3)
eEiryss (3)
Reinforcements:
Black 13th (4)
Stormsmith (1)
Stormsmith (1)
This was an embarrassingly
short game. This match was against Mike –
apparently the best player by reputation at The Battle Standard. We both took the game seriously and he played
the game brilliantly. His other list was
a Sloan list that looked similar to the one I brought but with a Stormclad and
Hunter instead of the Stormwall. I
figured that he would not try to out-shoot me since I was rocking a Colossal in
both of my lists, so I figured I’d have better luck bringing the pStryker list
out to play.
Bitch. |
So, what
happened was that I didn’t have enough of what I needed to clear out room for
the Colossal and I activated it prematurely and then realized that I had no
models to contest the zone. My opponent
had scored a point on his second turn for that left-most zone and without me
having anything to contest it, he was easily going to win by control
points. I had to concede with little
game time elapsed. It was embarrassing but
I realized that I don’t like that scenario.
While I certainly had the tools to deal with it and I can only blame
myself, I shudder to think how mean that scenario is to Hordes players –
especially those with low Fury because it basically requires you to stick to
the middle to barely control both zones.
In 25 points this is exaggerated even more and the scenario really
favors infantry-heavy armies and that automatically limits most Hordes players
from being able to do much of anything (Trollbloods excluded). I really hope that Privateer Press changes
that scenario in SR 2013 because right now I think it’s overly punishing to
small armies and any PG should make sure that the scenario doesn’t get played in
anything less than 35 points or else Hordes players will complain quite loudly.
Match 4:
Opponent’s
List:
pMadrak (+6)
- Mauler (9)
- Mauler (9)
Kriel Stone
Bearer (full, 4)
- Stone Scribe Elder (1)
- Stone Scribe Elder (1)
Kriel
Warriors (min, 4)
- 2 Caber Throwers (2)
- Piper and Standard (2)
Kriel Warriors (min, 4)
- 2 Caber Throwers (2)
- Piper and Standard (2)
- 2 Caber Throwers (2)
- Piper and Standard (2)
Kriel Warriors (min, 4)
- 2 Caber Throwers (2)
- Piper and Standard (2)
Reinforcements:
Fennblades
(min, 5)
Going into
my last match I was 2-1 and I was able to relax a bit. My last opponent was Dave – one of the first
players I’ve ever played against when I started playing Warmahordes. Dave is a great guy and he’s a model player -
slowly building up and painting his Trolls over the years. He loves his Trolls and it really shows. We always have good games and I was glad that
I got to play against him for my last game.
His other
list was very similar but with Borka instead, so I figured regardless of the
list he chose, Sloan was going to be my best bet since I couldn’t rely on Trample to clear out all of that
infantry. My only hope was that I could
use Covering Fire to slow the Trolls
down and hope that they don’t pass many of their Tough checks and maybe I’d get lucky by killing off the Mauler
early to just go for the kill against Madrak.
Things didn’t exactly go to plan.
First, those
Trolls were REALLY fast and just barreled down at me and Covering Fire wasn’t enough since the units of Kriel Warriors
advanced in “conga line” formations. The
Gun Mages had their work cut out for them and with Fennblades coming in from
reserves, I had killed fewer Trolls than I needed but I saw my opportunity to
go after Madrak. This time, I made sure
that I didn’t forget about my Firing Squad shots and brought in the Minuteman
to go after the warlock. I managed to
bring him down to 1 box after the dust cleared and then I realized – OMG I
FORGOT TO BOOST DAMAGE! Sloan fired 2
shots into Madrak (including Firing Squad), the Stormwall had fired 3 shots at
POW 15 and missed two of them (needed 10s to hit with boosted attack rolls
since Madrak had Sure Foot on him)
and the Minuteman was able to do minimal damage. I had forgotten to allocate 2 focus to the
Stormwall to boost two of its damage rolls and I had also forgotten to spend 2
focus on Sloan herself to boost her ranged shots and I should have killed
Madrak then. I panicked at that
point. Kriel warriors were in my face,
my Gun Mages were about to be charged, Sloan was open for the killing and I was
scared out of my mind.
Clever jerks. |
Control your
excitement and don’t forget to allocate focus and boost damage where you need
it.
Conclusion:
At the end
of the day, I managed 4th place thanks to Strength of Schedule. My one loss was against the guy who ended up
taking 1st place, but the 2 players ahead of me had actually scored
control points so they were able to squeak ahead since I was not able to get 1
control point the whole day. What can I
say? I love casterkill! I’m pleased since I got a $20 gift card and I
paid $15 to enter. Not bad for my first
time with each list, and I was just hoping to get some games in so I’m quite
pleased with my performance.
Oh, and I
LOVE the Stormwall! While some people might cry "broken", I want to point out that I was not the only guy who brought the Stormwall, but I was the only one who placed - and I didn't get 1st place. Having fewer models on the table is a huge disadvantage in scenarios and while I could have easily fixed that problem, I still think my opponent would have had an easier time removing a couple of models out of the zones.
What are the strengths of the Stormwall? Well the Lightning Pods are great but a bit trickier to use in earlier turns than you might expect. I tended to drop my first pod closer to the rest of my forces to make sure that I could reliably Triangulate later and I found that it worked really well. Covering Fire is an amazing ability that is totally overrated. It allows you to deal with higher-ARM infantry with Stealth (like Bane Thralls) and can change the entire flow of the game. With Stryker I was able to use it to out-maneuver my opponent and divide and conquer his forces. With Sloan, I was able to use Covering Fire to keep fire lanes open for her so that she could shoot down her primary target(s). Also, having a model that can shoot out of melee is huge for Sloan since most opponents will think that running to engage and tie you up is a good idea. While there is certainly a benefit as demonstrated in my 3rd match, still being able to shoot is hugely important and something that Sloan didn't have before. This model offers so much to the faction in a compact and efficient package and until people start realizing that they need to bring more warjacks/warbeasts (a good change, in my opinion!) then the Colossals will be stomping around all over the place.
Oh, and I love playing with Sloan!
What are the strengths of the Stormwall? Well the Lightning Pods are great but a bit trickier to use in earlier turns than you might expect. I tended to drop my first pod closer to the rest of my forces to make sure that I could reliably Triangulate later and I found that it worked really well. Covering Fire is an amazing ability that is totally overrated. It allows you to deal with higher-ARM infantry with Stealth (like Bane Thralls) and can change the entire flow of the game. With Stryker I was able to use it to out-maneuver my opponent and divide and conquer his forces. With Sloan, I was able to use Covering Fire to keep fire lanes open for her so that she could shoot down her primary target(s). Also, having a model that can shoot out of melee is huge for Sloan since most opponents will think that running to engage and tie you up is a good idea. While there is certainly a benefit as demonstrated in my 3rd match, still being able to shoot is hugely important and something that Sloan didn't have before. This model offers so much to the faction in a compact and efficient package and until people start realizing that they need to bring more warjacks/warbeasts (a good change, in my opinion!) then the Colossals will be stomping around all over the place.
Oh, and I love playing with Sloan!
PEW! |