pMagnus (+6) - $9.99
- Mangler (8) - $29.99
- Rover (8) - $34.99
- Renegade (6) - $15.99
- Sylys Wyshnalyrr (2) - $11.99
Gregore Boomhowler & Co. (full, 9) - box: $47.99 + 2 blisters: $15.99 each
Gorman Di Wulfe (2) - $7.99
Rhupert Carvolo (2) - $9.99
Ragman (2) - $10.99
Orin Midwinter (2) - $9.99
Total: $221.88
Wow, that's a lot of solos! That's quite alright, though, as this list builds heavily on synergy! The first thing to note is that Magnus' battlegroup looks similar to what his old battlebox was, except I replaced the Renegate with a Rover. You should note that the Rover comes in the new fancy plastic kit so you can even swap that Rover for a Mule, should you want to, but I think it offers a lot to this list, and let's explain why.
The most important rule for this list is Magnus' Resourceful rule which means that his upkeeps (of which he has 4) can be upkept on his battlegroup for free. This is quite fantastic and consequently I included warjacks which would benefit the most from said upkeeps. First, Snipe will be great on either the Rover or the Renegade (if you want to pop the Obliterator early) and Temper Metal will make the Rover truly difficult for your opponent to damage at ARM 22. Blur probably won't be used much on your warjacks, but keep in mind that you could toss it onto Magnus himself and upkeep it for free, but I think there will be another use for it (hint: the spell affects a model/unit!). Lastly, Iron Aggression just begs to be upkept on the Mangler to make it an incredibly efficient warjack - charging for free and getting boosted attack rolls for its Reach, Thresher (* attack)! These great spells being upkept for free leave Magnus with plenty of fury to give himself some flexibility in either allocating focus for boosting damage rolls or casting spells (like Obliteration!).
Like I already mentioned, Blur is a great spell for a unit and Magnus will love casting it onto Boomhowler & Company to make them an obnoxious unit for your opponent to deal with, since they'll be DEF 15, ARM 16 against ranged and magical attacks and they can also easily take 4+ Tough. While they natively have Tough and it might seem like a waste, Rhupert can be useful for giving them the two other abilities he can grant: +1 DEF & Terror, or Pathfinder - the former making the unit DEF 16 (!) against ranged/magical attacks and the latter allowing them to charge their target first. If you use Rage Howler combined with Dirge of Mists you can also make these guys effectively DEF 15 in melee against warjacks or warbeasts! Also, if you really want to, you can even toss Snipe on these guys to use their ranged attacks at a reasonable range until your opponent gets close.
Tarpit? Boomhowler is thy name! |
While Boomhowler & Co. already hit pretty hard, you can further guarantee that they'll damage those hard targets with the Ragman nearby - suddenly making them effectively P+S 14 which will even put dents into heavy warjacks! Speaking of heavy warjacks, if you use Gorman to throw a Rust Bomb, you're suddenly hitting at an effective P+S 16 (let alone an effective P+S 21 with a Rover or Mangler!) against warjacks or an infamous Colossal! With Ragman nearby and if Gorman throws a Rust Bomb onto a warjack, that means that even Orin Midwinter's Arc Lightning could damage it. And on top of that, Orin will also provide you with some solid protection against spells (which could be vital if there's someone with Purification out there!) or just shooting lightning to clear out more infantry for the rest of your list.
Rockstar? |
What you're left with is a solid list which surprisingly doesn't require too much finesse and yet has some solid synergy and is hard hitting, and you still have some fun tricks you can play thanks to your feat! I imagine that using Hit and Run to run that ARM 22 Rover behind your enemy's lines will result in some interesting predicaments for your opponent!