Rock of Orboros Theme List, Tier 4, 35 points
- Megalith (10*)
- Woldguardian (8*)
- Woldwyrd (5)
Sentry Stone + Mannikins (3)
Shifting Stones (2)
Shifting Stones (2)
- Stone Keeper (1)
Let's break this list down piece-by-piece. First, let's look at the benefits of taking the theme force. First, you'll notice that we get a nice discount on heavies, thanks to Megalith, and that allows us to take another set of Shifting Stones. Solid! (pun intended) Next is this: for each shifting stone or sentry stone unit, one warbeast in your battlegroup gains advance deploy. This means that all three of my warbeasts gain advance deploy, which is huge - especially for the SPD 4 Woldguardian. This means that your forces begin far upfield and this means that you don't need to run with them. With warbeasts this is a significant advantage because it means we can use abilities like Geomancy or their animi while still being threatening to the advances of your opponent! This should not be underestimated!
|Cheap and annoying!|
Well I've written before about the tactics I employ with my Shifting Stones with this list, so you should already be aware that this list has some great flexibility without needing to over-commit anything. I simply wait for my opponent to get into the kill range or make one false move and then I spring my trap. Even if they see it coming and don't fall for it, that's perfect! That deterrent alone is enough to keep my enemy playing defensively and it means that I get into optimal position and sit back and barrage my foe with ranged attacks from the Woldstalkers, Woldwyrd, or Geomancy of Earth Spikes from Megalith until I'm ready to pounce. The Woldstalkers should not be underestimated here, as their POW 12 magical shots can decimate solos and with Concentrate Fire they have the potential to even wreck heavies (if they all hit, they can deal an average of 15 damage to ARM 18!).
|A great piece for denying your opponent|
I also want to talk about the Woldguardian in this list, as most people will believe that the Woldwarden is a better choice here. I have to disagree a little. While the Woldwarden is great, pBaldur doesn't really need annoying model to use Geomancy and the Woldwarden is only P+S 15 (17 with Stone Skin) and while it has 35 damage boxes (more than any Khador heavy, by the way), it's still only ARM 18 (20 with Stone Skin). Granted, the Woldwarden does give you a potentially easy assassination with Baldur (Wild Growth followed by Rapid Growth 12" away), it required 4 fury to pull off, leaving Baldur with only 2 fury left to kill his target - and I doubt that will be enough, even if he would be P+S 16 with Stone Skin. This is a trap in building a Baldur list and it should not be relied upon!
|Megalith is more flexible than the|
|A REALLY heavy-hitter!|
At first, his feat doesn't seem terribly powerful or impressive. His control area becomes rough terrain, enemy models lose pathfinder while inside of it, and friendly models gain cover. There's a lot going on in there, so let's break it down. Gaining cover for all of your models is fairly situational, but it's a little funny to watch as your opponent tries to shoot an effective DEF 14 Megalith. It's not enough to be unhittable in most cases, but it's definitely enough to make your opponent spend focus/fury to boost to hit you - especially against the DEF 16 Woldstalkers or DEF 17 Woldwyrd.
|Woldstalkers will really benefit from the safety of Baldur's feat|