I do want to say that I have participated in a Journeyman League before. My old game store ran a Journeyman League where players not only could start with a battlegroup box but could instead start with a battlegroup of ~11-12 points instead with the warcaster/warlock of their choosing. I chose to try out pBaldur with a Woldwarden and Woldguardian and I had a really great time with it. Unfortunately, much like this last league, participation kinda dwindled out after a while because people saw that one player was painting up a storm and there was going to be no way to catch up. In the end, participation dropped to the point where even if you wanted to play a game (which I did!) it was nearly impossible to find someone to play a game.
So do these leagues actually help? Well I guess we have to ask ourselves what the purpose of a league is first. These are the goals that come to mind for me:
A League should encourage...
1) ...new players to start playing.
2) ...players to paint their models.
3) ...players to get better at the game.
4) ...players to meet and play against new people.
5) ...expanding a force in a gradual - and sustainable - way.
6) ...casual and fun play.
If your League can achieve all 6 of those tenets then I think you'll have players who will be hooked and excited about the game. As my two examples above show, however, even with those goals in mind, it can be difficult to achieve them in practice.
Gentleman's tournament, I think that there is a need out there for players to go out and have fun in a context that doesn't include winning. If our first goal of making a league is to encourage new players to participate, then you can't have a system that overly penalizes new players from participating if they're afraid they're going to lose. In the Gentleman's Tournament, winning didn't matter at all for the final results and everyone had a blast. While winning is certainly a noble goal, I don't think it should be the only one and should actually be de-emphasized for escalation leagues. Based upon my experiences with leagues, I propose...
The Gentleman's League
- Player points totals will be kept secret throughout the League. A player can always ask the organizer for their own score, but cannot see the scores of other players.
- Players will register with one faction and their first warcaster/warlock on Week 1 and can at any point in the League can add an optional second warcaster/warlock to use in their games. A player cannot register more than two warcasters/warlocks.
- The League lasts 7 weeks
- Week 1 - 12 points or battlegroup box
- Week 2 - 12 points or battlegroup box
- Week 3 - 15 points
- Week 4 - 25 points
- Week 5 - 25 points
- Week 6 - 35 points
- Week 7 - 35 points
- At the conclusion of Week 7 there will be a 35 point Steamroller tournament. While anyone could participate in the tournament, League players should have no entry fee. Players will be required to wear a tie while they play - they are Gentlemen, after all! Ladies can wear a dress instead, if they like.
- Players earn 3 points for each game played during the League. Wins and Losses are recorded but don't earn points.
- Players earn 1 point the first time they play against a League player they have not played against since the beginning of the League.
- Players earn 12 points for playing in the Steamroller Tournament at the end of Week 7
- Players earn points for painted models according to the Journeyman League rules. Models must be at most primed at the time of registration in order to earn points for the League.
- At the conclusion of the League there will be 3 prizes:
- Gentleman General - The player with the best Win-Loss record
- Master Artisan - The player who earned the most points from painting
- The Renaissance Man - The player who earned the most total points