The updated rules can be found below:
Some key changes since the original version:
|Yeah, I guess it would be hard to move a |
battle engine around in a cemetery...
- Crypts can only be secured by Heavy Warjacks/Warbeasts (they still need at least one 'open fist') and are worth 5 victory points each. While each force will have at least one heavy warjack/warbeast, this does mean that they are likely going to have a specific role of securing these key locations instead of having a chump infantry model grabbing a chunk of victory points. While the scenario clearly still favors infantry-heavy lists (intentionally), this should help give some other lists a way to compete or at the very least buy some time to secure a caster-kill.
I seriously underestimated how much the terrain on the table would slow down movement. In most Warmachine/Hordes games, players are engaging each other by the end of the second round, and I seriously underestimated how much the terrain on the table would affect that. While there's not much rough terrain, players still cant end models on top of the headstones and the walls surrounding the deployment zones do a good job of funneling forces and slowing things down. I like this, but I needed to slow down the scoring check to round 3 so that players can at least start fighting each other.
Similarly, I underestimated how easy it would be to spread out models and secure a ton of graves really quickly. My friend playing a Testament of Menoth list clearly showed to me how bad it can truly get with at least 30 infantry models on the board and there was no contest. I'm hoping that allowing only heavies the ability to secure crypts might mitigate this somewhat, as Menoth players will have to choose if they want their Reckoner to kill something or capture that Crypt. I might even make Crypts worth more than 5 victory points if I think that infantry have too much of an advantage. As it is, the scenario is really intended for players to take combined-arms forces anyway. Kaya wouldn't only bring 5 Warpwolves to secure graves in a cemetery if this were in the fluff. No, she would want to bring along some Wolves and Reeves for this mission, and I want to reflect that in the rules and mechanics for the scenario.
This is clearly still a work-in-progress, although the time until Templecon is short, so I hope that I can make one more tweak before the rules are finalized for the convention. Unfortunately, I need people to playtest the scenario and post feedback in order to make any necessary changes. I'm committed to making this a lot of fun, but I need help since I'm literally over 100 miles away so I can't test it myself.