Let's start with his feat: Typhoon. This is a fantastic defensive feat as it means that advancing models are knocked down and they suffer -3 on their attack rolls. This is great as it can stop most charges in their tracks and those that are standing still are having a tough time hitting you. Typically this is popped on 2nd turn to make sure that you get an extra round of shooting in against your enemy while keeping your shooting warjacks unengaged - which we'll want to take because of Broadside, what used to be his signature spell.
Broadside is somewhat pricey for a 6 focus warcaster, but it allows each model in the battlegroup (including himself!) to make a free ranged attack, ignoring ROF. This means that Bart wants to take several warjacks (at least three) to make the most use of this spell. Be careful, though, as you can't spend focus on these attacks to be boosted (except for Bart's) since they're outside of their normal activation. An important spell to also consider in light of this is Hot Shot, an upkeep which gives boosted damage rolls - even if it's from Broadside. In order to make the most of this, it should really be cast on a model with an AOE ranged attack so that way all of the blast damage rolls are boosted.
While Bart does have some offensive spells, with Focus 6, he's not going to be using them too often, so I'll overlook them unless a situation comes up where he might want to use them. For now, the last spell to consider is Batten Down the Hatches. This spell is fantastic, and another reason to run a fairly large battlegroup with Bart. All models in the battle group cannot be knocked down (nice!) and gain +3 ARM for -2 DEF. This is a great spell for your battlegroup but you need to be careful because Bart also gets slapped with the -2 DEF and while there are some benefits to having it, if you're low on warjacks you might be better off holding onto the 3 focus and keeping your DEF relatively high.
The last thing I saw was that Bart is pretty good in melee. While he's no Terminus, if he has the opportunity, he can clear through a bunch of infantry and, in doing so, he can get +1 STR and ARM for each model he kills. With Overtake, this means that Bart can even threaten opposing warcasters, which is strange on a warcaster who looks to be heavier on the ranged support at first.
|Shield cannon: apply directly to the forehead!|
So far we have a theme of a tough melee brick of warjacks which fits my recently discovered playstyle of attrition, so let's round this out even more! We'll be playing fairly aggressively with this battlegroup, as we'll have an aggressive close support from the Mule, Bart can be in the thick of it thanks to some defensive synergy, and this means that he can be right up front when he pops his feat to make the most of it and casting a pretty wide net. We should have some support models to match, so let's take the Highborn Covenant so that we can take Boomhowler & Co. as they are one of the best tarpit units out there and provide some defense against tramples. Also, on your feat turn, you can use your Rage Howler fell call to give a hilarious -5 on attack rolls to warjacks and warbeasts. Naturally, we'll also want Dougal McNaile too, as his Artillerist ability will be priceless on that Mule, and that leaves us with 4 points to fill, which is easy to do with Mercs, but tough to make a final decision on.
|Boomhowler, attrition is thy name|
Here's the final list:
Highborn Covenant - 35 points
Bartolo "Broadsides Bart" Montador (+5)
- Rocinate (9)
- Mule (8)
- Rover (8)
- Sylys Wyshnalyrr (2)
Greygore Boomhowler & Co. (full, 9)
Gorman di Wulfe (2)
Dougal McNaile (2)