Highborn Covenant - 35 points
- Gallant (9)
Harlan Versh (2)
Madelyn Corbeau (2)
Gorman di Wulfe (2)
Rhupert Carvolo (2)
Lanyssa Ryssyl (2)
Horgenhold Forge Guard (full, 8)
Lady Aiyana & Master Holt (4)
Precursor Knights (full, 8)
- Precursor Knight Officer & Standard (2)
So why am I amused by this list? Well because of the potential threat range on Constance. While she might not be typically considered a melee threat, this list has the potential to launch her a crazy distance and potentially kill an opposing warcaster. How close does she need to get to kill her target? She's SPD 6 + 3" for charging + 2" if she casts Crusader's Call + 2" if Lanyssa can hit with Hunter's Mark + 3" if enemy models are nearby with Corbeau + 2" from Reach. That's a potential of hitting a target 18" from her starting location! Now, I will admit that some pieces need to fall in place for this to happen but there are plenty of tools to make sure that she can get where she needs. It's important also to recognize that even if models are up in your grill trying to clog you up, Corbeau's ability can get her into a position where she can use Flashing Blade to clear out infantry before she delcares her charge. She can also lay down some serious hurt in melee between Flank (which there are many Morrowan models to trigger off of) and Kiss of Lyliss. If you can time it just right, she'll be able to sit on a bunch of focus from her feat and the following turn just go crazy and beat down even the tankiest of warcasters - although I imagine this list will be best against Hordes factions (particularly Legion).
While the list might seem like it's solely designed around Connie, the rest of the list still packs a lot of bite. The Precursors and Forge Guard both offer some solid punch and great ARM which will force my opponent to devote a lot of resources to remove them when I've popped my feat, and if they refuse to play the game, I will still have two really threatening units in great positions. The Precursors in shield wall will also be great for screening the Forge Guard and both units will be immune to enemy spells (Banishing Ward will go on Forge Guard) and have ranked attacks (the advantage of playing Connie as a Mercenary) and will be charging with 4 damage dice (although for the Precursor's it's a mini-feat). This will let me advance upfield without worrying about the low-SPD of both units.
|Still a threat|
Basically, I'm forcing my opponent to choose from two bad options: give Connie lots of focus or let her keep her infantry roll forward. This means that I'm not even afraid of some Warpwolf Stalkers, since Berserk just means more souls for Connie to go stomping with in the following turn and/or give to surviving models via Transference. While I wish I could use it with ranged attacks, the surviving Precursors and Forge Guard will appreciate being able to boost to hit against high-DEF models like annoyingly-high-DEF warbeasts with their solid melee attacks.
|"Only Morrow himself could guard me better." |
- Constance Blaze
Naturally, theorymachine can only go so far, but I'm really excited to be able to play this list on the table. I tried playing Connie's theme force, and although fun, it lacked a certain amount of bite. Being able to take her as a Mercenary means that I have a lot more options than I have playing Cygnar, and those options are awesome Mercenary infantry and solos. It's my hope that I can propel Connie not only really far, but if I can get a morrowan model to run into melee range of the enemy warcaster/warlock, she can not only scream across from a third of the length of the board, but also be swinging at MAT 9 and potentially with P+S 15 (if the target was hit with Kiss of Lyliss) + 4d6. Oh, and her melee weapon has blessed too. Yeah. She can totally wreck stuff in melee, you just have to have the tools available to do so, and I'm hoping that this list has enough of those tools.