- Stormwall (19)
- Lancer (6)
- Squire (2)
Alexia and Risen (5)
Aiyanna and Holt (4)
Journeyman (3)
Rhupert (2)
It's a small model-count army for sure and it has some limitations, naturally, but consider that this is supposed to complement the weaknesses of my Sloan list and bear with me. I imagine that this list will be my anti-warmachine list while Sloan is very definitely anti-Hordes. With the pending arrival of the Convergence of Cyriss, I think that pNemo will become much more relevant as you start to see more warjacks hitting the battlefields. While his feat might seem kinda "meh" at first, it can make warmachine players think twice as even if they have only one or two warjacks. Those players who swear by their character warjacks (looking at you, Deathjack) will be sad when they suffer disruption, and even if there's someone able to give Power Booster nearby, it will still at least prevent them from receiving focus at the beginning of the turn. I'm also hoping that with Aiyanna tagging a key model with Kiss of Lyliss I could do some serious damage as a boosted POW 16 is quite capable of doing some damage to a warjack.

One of the features of this list that's also important is feeding Nemo's Arcane Accumulator with power tokens from his own models instead of hoping that the opponent will get close enough to cast spells. Alexia, the Journeyman, and Aiyanna will all be able to cast spells that will mean that Nemo can fairly reliably sit on 10 focus per turn, meaning that throwing those 5 focus points into the Stormwall will hurt less and allow you to still do other things on your turn. While I might drop the Lancer for another unit (like full Sword Knights), I think that having an arc node for Nemo to cast Chain Lightning through will be more useful than another unit, although playtesting might prove that not to be the case. My hope is that through Alexia and her unit being a great tarpit (especially with Rhupert making them Tough) and the Stormwall's Covering Fire templates, I'll be able to keep most enemy infantry at bay while I carve them up with my ranged attacks and spells. It seems like it'll be a surprisingly simple and straight-forward list to play around with, without many complex synergies or special activation order, and I think that'll be a nice change. This list theoretically will shut down my opponent fairly well and ping them with more damage over time than they will be able to return until I can draw a bead on the opposing warcaster and shoot/magic them dead.
Like I said at the beginning, I have tweaked with the list for some time now and originally I had planned on not even taking the Stormwall, instead I would take a Stormclad, a full unit of Sword Knights, and Runewood. I realized, however, that I might have a harder time dealing with Colossals than I thought and figured that the Stormwall would offer me better board control - very valuable with Nemo since he's literally the squishiest warcaster in the game. I need to keep enemy models far away and not many models do that as well as the Stormwall. Some testing is required, however, and maybe I'll be able to get some in this weekend...