Translate

Tuesday, October 09, 2012

Women in Miniatures Games



It's been almost a month since I last posted an article but I've been spurned into action by a recent article on Bell of Lost Souls about women in wargaming.  More specifically, I've been inspired to write this article because of the comments section for that article.  I've simultaneously been encouraged and saddened by the responses to the article, which only asserted that Warmachine/Hordes has a greater percentage of their demographic as women than other miniatures games.  Actually, I tend to find that Malifaux has more women, but the point that most people at the site took away from the brief question was that Games Workshop games tend to have very few female players.  Larry Vela (the author) asked why that might be, and the responses have been a mix of supportive and highly offensive (not sure if trolling or not).  Interestingly, there was an article written the other day about the same topic in video games only a couple of days ago (link) and the timing cannot be more perfect.  The difference, of course, is that the article I just linked came from a woman's perspective and she answers some common questions posed to women, which I think apply to wargames just as well as they do to video games:
So what should a proper female lead look like? Where do you draw the line between “attractive” and “cheap pandering cheesecake”? Which female leads resonate with women? Which ones repel them? Is it better to have a variable gender protagonist like in Fable II where you can choose a gender that basically doesn’t matter, or is it better to have a protagonist with a specifically crafted character? What genres of action-type badassery are most attractive to females, and would make a good starting point for a developer looking to court a female audience?
These are all great questions and I'd like to discuss a brief look into two games and address the question of why we don't see as many women playing miniatures games, and those that do seem to play particular game systems over others.


Monday, October 08, 2012

New Poll: Sexiest [female] Warlock

So I'm still alive!  I've been distracted by a combination of work and Borderlands 2, but I'm still alive.  I've been taking a hiatus of sorts from Warmachine/Hordes for a little while and part of that is because I don't have as many opportunities to play games anymore because summer vacation is over and I'm wayyyy over on mileage for my lease.  My hope is that my fiancee's new car will help take the pressure off of my mileage so I can still play some games, but finances are quite tight with the wedding coming up one year from yesterday (OMGOMGOMG!)

Anyway, today I'll ease back into things by analyzing the last poll which asked which was the sexiest [female] warcaster!  This next month the poll will be the sexiest [female] warlock, so make sure you place your vote up there!  Stay tuned for a special article tomorrow on women in gaming - a topic which has come to the forefront in gaming in the past week or so.  My goal is to return to a full daily schedule of articles but after being away from it for so long, I'm not sure I'll be able to do so.  There's no shortage of topics for me to discuss, but time is the biggest issue.  I digress.  Let's talk about some sexy warcasters!


Monday, September 17, 2012

Editorial: Shifting the Metagame


This article has been on my mind for some time now.  If you have not already seen it, I recommend familiarizing yourself with the concept of 'Imperfect Balance', which is mentioned in the video found here.  This video has been a big topic of conversation in the miniatures gaming community because there is a certain sci-fi miniatures game which is notorious for its balance issues and the very vocal fanbase which complains about it.  Today I want to use this topic as a point of difference between certain miniatures games and the design strategy outlined by this idea of 'Imperfect Balance'.

Related Posts Plugin for WordPress, Blogger...