Since the New England Team Tournament has changed so much from last year, I will actually be more familiar with my Circle lists since I've had lots of tournament experience with them. Unlike last year, I only need two lists and they only need to be 35 points. While this does limit my options within Circle a bit, the two warlocks I like the most will be well-suited to the environment. Where my Cygnar lists will be well-tailored to specific armies, my Circle lists consider another element of the New England Team Tournament: Deathclock.
Since the event relies on Deathclock to keep tie-breaker calculations to a minimum, that means that I need to consider which lists will take me the least amount of time to get my win condition. Fortunately, I did have some experience with my Sloan list in a 25 point Deathclock, I'm fairly confident that I'll be able to keep under the time limit, but my eNemo list will likely require rolling lots of dice and some fancy maneuvering to be most effective - both of which mean running down the clock. With my Circle lists, however, my familiarity will undoubtedly lead to significant savings on the clock - especially with pBaldur.
Rock of Orboros, Tier 4
pBaldur (+6)
- Megalith (10*)
- Woldguardian (8*)
- Woldwyrd (5)
Shifting Stones (2)
Shifting Stones (2)
- Stone Keeper (1)
Sentry Stone & Mannikins (3)
Stoneward & Woldstalkers (5)
Stoneward & Woldstalkers (5)
Reinforcements:
Druids of Orboros (7)
Theme list benefits:
Sentry Stone & Mannikins deploy 20" from board edge
Stoneward & Woldstalkers gain Advance Move
3 Warbeasts Advance Deploy (1 per Shifting Stone/Sentry Stone unit)
"There you are." |
Consistently my most valuable beast. |
pKrueger (+5)
- Feral Warpwolf (9)
- Woldwarden (9)
- Woldwarden (9)
Druids of Orboros (7)
- Overseer (2)
Shifting Stones (2)
Shifting Stones (2)
Reinforcements:
Shadowhorn Satyr (7)
I've received lots of criticism for this list. At my recent tournament in Stratford, CT, I modified this list to try something different. I swapped one of the Woldwardens for a Gnarlhorn and a Gallows Grove, and I have to tell you, I really missed having two models with Geomancy. Yes, I know that this list "lacks heavy hitting" but I think that the Feral Warpwolf is vastly underrated. Lightning Tendrils is a great threat range boost for the Feral and he usually just sits next to Krueger while the Woldwardens clear the field of infantry, throwing out two Chain Lightning spells per turn. That means that I can spend Krueger's fury instead on Skyborne, Deflection, and/or shooting models, while keeping a healthy load of fury on him for transfers, just in case.
Again, this list looks like it lacks heavy-hitting but this list isn't about hitting hard - it's about clearing the field of infantry so that I can score a precision strike with either the Feral or Krueger himself. If I come across a significant heavy-threat, the Druids do a great job of tying a target down by simply advancing and throwing up their Vortex clouds - making them effectively DEF 16 in melee. With the Overseer they will also be immune to elemental attacks meaning that they can weather (heh) such models as a Retribution Phoenix, Castigator, Thunderhead, or even the Sorscha feats. Elemental Immunity is a great spell that people often overlook but it's key to keeping the Druids alive and obnoxious. While I don't yet own a Shadowhorn Satyr, I plan on picking one up this week (finally) because he will be invaluable in reinforcement scenarios to give myself a solid 16" threat range from the board edge. While he might not hit very hard, if I can simply get a two-handed throw on a key model (like a warcaster/warlock), he could very well mean victory for me. Even if I can't get exactly to the warcaster/warlock, if they're low enough ARM and near a juicy target, Lightning Tendrils could prove to be quite the hilarious death-by-electro-leap.
Ultimately, I'm still not sure which I will bring. I guess you'll have to wait until the New England Team Tournament to find out!