Here's the list:
- Megalith (11)
- Woldwrath (20)
- Woldwyrd (4*)
- Woldwatcher (4*)
Lord of the Feast (4)
Shifting Stones (2)
Shifting Stones (2)
- Stone Keeper (1)
Like I said, I think I inadvertently created a shooting list here. Everything in the list has shooting (Megalith has Geomancy) and most of it can be boosted too, which is quite scary. The Woldwrath performed admirably and while he didn't actually get in range of much to beat face, he was a big force multiplier in a couple of ways. Let me break down my observations into a quick breakdown of how I foresee the Woldwrath changing the way I play Circle:
1) "No one should have given Circle a RNG 14 gun, let alone one that is POW 15."
I like shooting things. That's why I love playing my Cygnar and my Mercenary lists include lots of shooting. Shooting things is fun and it allows for a more interesting game with your opponent as he tries to overcome your shooting and outmaneuver you to get you to stop. With Circle, however, most of the shooting is reserved for the constructs, otherwise you have to mostly rely on your spells. The faction does have an abnormally large number of sprays at the disposal, but generally there aren't many ranged attacks in the faction, and with the exception of Reeves (which I struggle to find a use for), most of it is RNG 10 or less. There's a reason why we have such short range, and that typically is because we have some high SPD values and we have shifting stones.
2) Druid's Wrath will be tricky to use but offers incredible options.
Druid's Wrath is potentially one of the most powerful animi in the whole game. Adding an additional die to attack rolls for spells that target models within 10" of the Woldwrath is absolutely jaw-dropping. Let's also not forget that this is a faction with Druids, one of the most utility units in the game, and it makes their Force Bolts that much more devastating. Circle relies on precision movement and getting those Force Bolt spells to knockdown key models more often is huge, let alone increasing their chance to hit more often. You can now hit DEF 17 on average dice rolls and that can make a huge difference when you need that caster to be just another inch or two closer. This animus only really appears in Circle because we're not exactly known for our cheap offensive spells and so it's far less abusive than it would be in, say, Menoth or Legion.
3) Board Control.