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Showing posts with label scenario. Show all posts
Showing posts with label scenario. Show all posts

Monday, July 23, 2012

Steamroller 2012: 6 months in

Believe it or not, it's been about 6 months since we've had the Steamroller 2012 rules in-hand.  Okay, it's really been more like 7 months, but there were no major events using SR 2012 until the first week of February as everyone was adjusting to the new set of rules, so I figure I can still say it's been 6 months.  So what have we learned in 2012?  How are things different from SR 2011, if anyone can even remember that far back?  There have been some big changes, some of them controversial, but I think that all of them have been for the betterment of the game.  Today I will discuss some of the major changes and speculate on what kinds of changes we could see in SR 2013 based on what I've heard the community saying (no spoilers, though!).  Let's start looking at the 3 biggest changes and how it looks now.

Tuesday, February 21, 2012

Steamroller Theory - Reinforcements Part 2

Steamroller 2012 brings a lot of new elements to the table in tournament games, and the most different of these is the idea of reinforcements.  Yesterday we took a general look at the rules for reinforcements and analyzed the kinds of considerations one needs when choosing what models to take for said reinforcements.  The biggest factors, in my opinion are: low time usage, ability to dislodge an opponent from a scoring zone, and defensive capabilities or staying power.  I already looked at the choices that a Circle player might have to fill the 7-point reinforcement slot in a 35 point game, and that seems to be the trickiest to fill, compared to the 10 points that a 50 point game would have to fill.  Consequently, today we will look at some solid choices (in my opinion) for each faction that attempt to fit all three of the criteria established yesterday.

Monday, February 20, 2012

Steamroller Theory - Reinforcements Part 1

One of the biggest additions to the Steamroller tournaments in 2012 has been the Reinforcement scenarios, often referred to as "flanking" scenarios.  What these entail is a squished deployment zone with the expectation that additional models will enter on the other side of your deployment zone in future turns.  This has been a little controversial with Warmachine/Hordes players because this is a very different mechanic introduced en masse into the game.  While yes, there were units that could utilize an ability called Ambush, they typically are more expensive for their abilities than other comparable units (Bog Trogs, Kossite Woodsmen).  Today I want to focus on the rules for Reinforcements, discuss considerations for and differences between the 35 and 50 point levels of games, and highlight a couple of reinforcement options that may be overlooked or underestimated.  Let's first take a look at the scenario rules first.

Thursday, February 09, 2012

Scenario Table, Templecon video, and Trolls!

I'm still recovering a bit from Templecon so I haven't had enough material to cobble together a coherent article yet (even the one yesterday took me some time to put together), so today I will share a mish-mash of information for you all.  I'm still riding the wave of fun from the weekend and have been more highly motivated than usual to both get some teaching work done as well as continuing to get some hobby stuff done.  That said, today I will share with you what's been up lately and what to expect in the future!

Friday, January 13, 2012

Templecon 2012 Scenario Table: Updated Rules!

The Templecon 2012 Scenario Table has been finished for a few weeks now.  It has been living at The Whiz Store back in MA (my "local" game store) so that the usual crowd there could playtest the scenario and offer feedback while I'm in another state.  When I initially dropped off the table, I observed some games and made some tweaks to the rules, but after a few weeks of testing, I have released version 1.2 of the rules.  Here are the major changes and the justifications for them, as well as some observations that I've made regarding the scenario itself.

Friday, December 30, 2011

Templecon 2012 Scenario Table - Rules [Updated]


While the table is finally finished, there is one last thing that needs to be done with it before it's ready for Templecon: playtesting!  Any good scenario should be tested to make sure that any rules questions are resolved in advance so that players can focus on having fun instead of arguing or asking questions.  Today I will be transporting the table to the LGS where it will undergo some vigorous testing and I will sift through some questions and thoughts on the table.  While I know it looks great, I want it to be fun too!  Therefore, I have created a beta for the rules here that you may sift through them for any questions/comments!  The most up-to-date rules can be found here.

Tuesday, December 20, 2011

Templecon 2012 Scenario Table - Genesis

In the beginning there was nothing.  The foam was shapeless and void, lacking in any detail or meaning.

Work on the scenario table for Templecon 2012 has begun!  My girflriend and I have begun work on what is being tentatively called the "Graverobbers" scenario table.  Most of all of the materials have finally been gathered and work began in earnest last evening with the purchase of the foam necessary to create the surface onto which the rest of the details will be placed.  I have some pictures to show you all of how the project is progressing but first let's list the materials used in this project so you can follow along:

Friday, December 02, 2011

Scenario Table!

So I've been keeping this news pretty close to the chest for a while to make sure that it was actually going to turn into a reality first: my girlfriend and I will be making a scenario table for Templecon!  If you don't know what I'm talking about, let me explain.  At Templecon, in addition to all of the tournaments that are going on, there will be a collection of various independently-crafted tables.  Each table will have a unique scenario for it, and you can earn bonus Iron Arena points if you play on different scenario tables.  An example of one of these scenario tables is called Low Tide and it was made by a local PG Lonelymonk.  Here are some pictures of me playing on it:
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