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Tuesday, July 31, 2012

Thinking Cap: Feralgeist

I've been working on a secret project for the last couple of days so I've been having a tough time coming up with suitable articles.  My secret project has also distracted me from finishing the Prezi Battle Report for my recent battle using Mohsar against Zaal (it's coming!  I promise!) so what am I going to write about today?  Well I've given some thought to my recent article defending the Mountain King and I made a stunning realization the other day.  While I admit I made some errors in my initial report on the Mountain King (he's DEF 9 instead of 10), I did forget about a key solo that could make the Mountain King a bit more frightening.  I want to talk about the lowly Feralgeist.

Monday, July 30, 2012

Editorial: "In a Vacuum" Part 2

Like I mentioned last week, Warmachine/Hordes is a complex game because there are 11 factions, over 100 warcasters/warlocks, and an even wider selection of warjacks, warbeasts, units, and solos.  There are a LOT of moving parts to this game we play and while there are some consistencies like spells between multiple warcasters/warlocks, every faction (let alone warcaster/warlock) has a different playstyle and to look at any one model and say "wow, that's broken" is so silly to say that it borders on bigotry.  To look at something and make assumptions on it based on your initial impressions is a common practice in humanity but it's our responsibility to try to be open-minded and consider more than just our first impressions.  I liked the way my friend put it: "You can't consider the model in a vacuum."  So today I'm going to take a practical approach and briefly look at each Hordes faction and some common models/abilities/spells that need to be considered whenever you're looking at something new and different before you pass judgement.  While this list is no where near comprehensive, I hope it will help people keep an open mind and consider all the possibilities before they decide something is "stupid" or "broken."

Friday, July 27, 2012

Editorial: "In a Vacuum" Part 1

Last night I managed to get a game in against a Skorne player Todd (a great guy!) with my Mohsar list.  I took some pictures and I'll be creating another Prezi battle report for next week.  It takes some time to do properly so I couldn't really get it ready for today, but I will say that I enjoyed playing my Mohsar list, although I clearly need much more practice with it.

Today I want to write about a comment that I friend made on my article, In Defense of the Mountain King.  Warmachine/Hordes is a complex game because there are 11 factions, over 100 warcasters/warlocks, and an even wider selection of warjacks, warbeasts, units, and solos.  There are a LOT of moving parts to this game we play and while there are some consistencies like spells between multiple warcasters/warlocks, every faction (let alone warcaster/warlock) has a different playstyle and to look at any one model and say "wow, that's broken" is so silly to say that it borders on bigotry.  To look at something and make assumptions on it based on your initial impressions is a common practice in humanity but it's our responsibility to try to be open-minded and consider more than just our first impressions.  I liked the way my friend put it: "You can't consider the model in a vacuum."  So today I'm going to take a practical approach and briefly look at each warmachine faction (Hordes will be on Monday) and some common models/abilities/spells that need to be considered whenever you're looking at something new and different before you pass judgement.  While this list is no where near comprehensive, I hope it will help people keep an open mind and consider all the possibilities before they decide something is "stupid" or "broken."

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